These are great training for free players. Karamja Volcano dungeon Edgeville dungeon, level 5 Wilderness Temple of Ikovīones, Coins (5-85), Bronze bar, Iron scimitar, Iron sword, Iron axe, Iron arrows (12), Herbs, Air runes (15), Water runes (9), Cosmic runes (2), Law runes (2) It's evidence that at least the compilers of the unofficial PFSRD agree with you though, for what that's worth.» OSRS RuneScape Monster Database » Skeleton * Although the PFSRD copy of Animate Dead links directly to the templates for skeletons and zombies and not to the monster entries for them, that's not evidence in this case (as convenient as that would be), since the official reference document does not contain those links. Ergo, it works on any kind of corpse - just like it says. ![]() It's easy to see that it must work that way though: if we assuming that it only applies to humanoid corpses, it contradicts itself on several lines in the spell description, which by the principle of proof by contradiction is actually fairly ironclad evidence that assuming that is wrong. Unfortunately, it doesn't come right out and say “your GM is wrong and it applies to any kind of corpse,” so reading the spell sensibly is all the citation there is to be had. But furthermore, it goes on to provide special handling for when the corpse has an exoskeleton - clearly it is taking for granted that non-humanoids are valid sources of corpses, and that the result is the same creature but with the skeleton or zombie templates applied (unless exoskeletons are involved). The more bestiaries available, the more options multiply.Īnimate Dead refers repeatedly to “a corpse,” not “a humanoid corpse” as its required target.* This alone should be enough to indicate that it can create non-humanoid skeletons or zombies (casting it on a small rat's corpse and getting a humanoid skeleton would be odd, wouldn't it?). It will be difficult for the GM to argue against these alternatives given such creatures' descriptions' increased specificity. The spell animate dead can turn a big ol' pile of those 1 Hit Die humanoid skeletons or zombies into a necrocraft, or the spell can make an isitoq or a beheaded. However, even if the GM insists that the spell animate dead when used to make skeletons or zombies only creates 1 Hit Die humanoid skeletons or zombies, options remain. (Or maybe that question's also about your GM's animate dead house rule? ) Working around these limits anyway ![]() So, while it's hilarious to imagine, for example, a wizard casting the spell animate dead on the mostly intact skeleton of a vicious advanced megaraptor and ending up not with an advanced megaraptor skeleton but a 1 Hit Die humanoid skeleton, or a wizard casting the spell animate dead on the mostly intact corpse of a crocodile and ending up not with a zombie crocodile but a generic humanoid zombie, that's also deeply weird.īy the way, prior to this question, I'd never considered any other way of interpreting the spell animate dead except to animate monster corpses as monster corpses, but, as evidenced by this 2010 EN World thread, at least one other GM uses a similar house rule to your GM's house rule. Seriously, all evidence points to, for example, a mostly intact 9 Hit Die green dragon corpse becoming either a 9 Hit Die green dragon skeleton or a 9 Hit Die green dragon zombie when such a corpse is the target of the spell animate dead (and requiring the expenditure of 225 gp of onyx as material components). The template skeleton provides several examples of nonhuman skeletons, and the template zombie does the same. The spell says nothing about transforming a corpse from the corpse of the original creature into the corpse of a humanoid. A skeleton can be created only from a mostly intact corpse or skeleton.A zombie can be created only from a mostly intact corpse.The spell animate dead targets one or more corpses, not specifically humanoid corpses and not mandating the resultant creatures be, for example, humanoid skeletons. There's probably not going to be any direct developer support for or against your GM's ruling, likely because the developers considered the actual rules so obvious there was no reason to make such a ruling. The spell animate dead usually applies to the targeted corpse the template skeleton or the template zombie
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